Settings Reference
Open Edit > Project Settings > Plugins > yShade - Hand-Drawn. Presets write ordinary project settings, so every control remains editable.
Master controls
| Setting | Purpose |
|---|
| Enabled | Enables the complete Hand-Drawn rendering pass. |
| Style Strength | Blends between the original scene and the stylized result. |
| Enable in Editor Viewports | Applies the project defaults outside Play-In-Editor. |
Paint
| Setting | Purpose |
|---|
| Simplify Color | Enables color-region reduction. |
| Color Levels | Sets the number of available color levels. Lower values create broader painted regions. |
| Color Softness | Softens transitions between simplified levels. |
| Saturation / Contrast | Shapes the source color before the remaining treatments. |
| Shadow Tint / Highlight Tint | Colors dark and bright regions. |
| Tint Strength | Controls how strongly both tints influence the scene. |
| Affect Sky | Includes distant sky pixels in color treatment. |
Ink
| Setting | Purpose |
|---|
| Enable Ink / Ink Color | Enables contours and chooses their color. |
| Ink Thickness / Opacity | Sets line width and blending strength. |
| Depth Threshold | Detects silhouettes and depth discontinuities. Raise it to reject small depth changes. |
| Normal Threshold | Detects surface-orientation edges. Raise it to reduce interior normal lines. |
| Color Edge Threshold | Adds edges where scene color changes significantly. |
| Line Variation / Scale | Introduces controlled irregularity to avoid perfectly mechanical contours. |
| Ink Fade Start / End Distance | Fades lines over distance to reduce far-field noise. |
Shadow strokes
| Setting | Purpose |
|---|
| Enable Shadow Strokes | Enables hatching or stippling in darker regions. |
| Stroke Pattern | Chooses Diagonal Pencil, Crosshatch, Loose Scribble, or Stipple. |
| Stroke Space | Uses screen-stable or world-attached coordinates. |
| Stroke Strength | Controls pattern visibility. |
| Stroke Shadow Threshold | Determines how dark a region must be before strokes appear. |
| Stroke Pixel Size / World Size | Sets scale for screen-space or world-space strokes. |
| Stroke Irregularity | Breaks up the pattern for a less uniform mark. |
Paper
| Setting | Purpose |
|---|
| Enable Paper | Enables the procedural paper treatment. |
| Grain Strength / Scale | Controls fine surface noise and its size. |
| Fiber Strength | Adds directional paper-fiber variation. |
| Paper Warmth | Applies a warm paper cast. |
Debug
Debug Mode can replace the final output with Ink Mask, Shadow Stroke Mask, Paper Pattern, World Normals, or Scene Depth. Return it to Final Image after tuning.
Recommended order
- Establish lighting and exposure.
- Tune paint simplification and tint.
- Tune ink thickness and edge thresholds.
- Set the shadow threshold, then stroke strength and scale.
- Add paper treatment at the final output resolution.
- Test animated objects and packaged builds.