Yureka LogoDocs

Settings Reference

Open Edit > Project Settings > Plugins > yShade - Hand-Drawn. Presets write ordinary project settings, so every control remains editable.

Master controls

SettingPurpose
EnabledEnables the complete Hand-Drawn rendering pass.
Style StrengthBlends between the original scene and the stylized result.
Enable in Editor ViewportsApplies the project defaults outside Play-In-Editor.

Paint

SettingPurpose
Simplify ColorEnables color-region reduction.
Color LevelsSets the number of available color levels. Lower values create broader painted regions.
Color SoftnessSoftens transitions between simplified levels.
Saturation / ContrastShapes the source color before the remaining treatments.
Shadow Tint / Highlight TintColors dark and bright regions.
Tint StrengthControls how strongly both tints influence the scene.
Affect SkyIncludes distant sky pixels in color treatment.

Ink

SettingPurpose
Enable Ink / Ink ColorEnables contours and chooses their color.
Ink Thickness / OpacitySets line width and blending strength.
Depth ThresholdDetects silhouettes and depth discontinuities. Raise it to reject small depth changes.
Normal ThresholdDetects surface-orientation edges. Raise it to reduce interior normal lines.
Color Edge ThresholdAdds edges where scene color changes significantly.
Line Variation / ScaleIntroduces controlled irregularity to avoid perfectly mechanical contours.
Ink Fade Start / End DistanceFades lines over distance to reduce far-field noise.

Shadow strokes

SettingPurpose
Enable Shadow StrokesEnables hatching or stippling in darker regions.
Stroke PatternChooses Diagonal Pencil, Crosshatch, Loose Scribble, or Stipple.
Stroke SpaceUses screen-stable or world-attached coordinates.
Stroke StrengthControls pattern visibility.
Stroke Shadow ThresholdDetermines how dark a region must be before strokes appear.
Stroke Pixel Size / World SizeSets scale for screen-space or world-space strokes.
Stroke IrregularityBreaks up the pattern for a less uniform mark.

Paper

SettingPurpose
Enable PaperEnables the procedural paper treatment.
Grain Strength / ScaleControls fine surface noise and its size.
Fiber StrengthAdds directional paper-fiber variation.
Paper WarmthApplies a warm paper cast.

Debug

Debug Mode can replace the final output with Ink Mask, Shadow Stroke Mask, Paper Pattern, World Normals, or Scene Depth. Return it to Final Image after tuning.

Recommended order

  1. Establish lighting and exposure.
  2. Tune paint simplification and tint.
  3. Tune ink thickness and edge thresholds.
  4. Set the shadow threshold, then stroke strength and scale.
  5. Add paper treatment at the final output resolution.
  6. Test animated objects and packaged builds.