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Overview
The Grid Placement System provides a robust framework for creating building and placement mechanics in Unreal Engine projects.
Key Features
Architecture
The system is built around several core components that work together seamlessly:
Core System
- PlacementHelper: Main Placement Orchestrator - coordinates all placement operations
- PlacementObjectRegistry: Manages placeable objects with efficient lookup and caching
- PlacementSystemComponent: Manages All Placement Logic with state management
- DirectionalArrowComponent: For visualizing direction in Placeable Object Actors
- PlaceableObjectInterface: Universal interface for all placeable objects
Internal Library Components
- GridSnapper: Handles precise grid snapping logic with customizable grid sizes
- InputHandler: Comprehensive user input management with action mapping
- ObjectManager: Advanced object lifecycle management and pooling
- PlacementCameraController: Smooth camera control during placement operations
- PlacementValidator: Robust validation system for placement rules and constraints
- SoundManager: Audio feedback system with spatial audio support
- SurfaceManager: Intelligent surface detection with multiple detection methods
Widgets
Modern UI elements designed for optimal user experience:
- WBP_PlaceableObjectsListWidget: Responsive container for placeable items with search and filtering
- WBP_PlaceableItemWidget: Individual item component with preview and metadata
- WBP_Control: Interactive overlay for tutorials, controls bindings