Unreal Engine 5.4-5.8Windows 64-bitSource Plugin
yShade
Stylized rendering plugins that install their passes automatically. No required Blueprint actor, Material Function, material replacement, or post-process volume.
Choose your plugin
Easy Cel Dither Shading
Cel lighting bands, halftone patterns, ink outlines, per-object stencil choices, and final-screen color dithering.
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Easy Hand-Drawn Shading
Painted color simplification, organic ink contours, shadow strokes, and procedural paper grain.
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Supported configuration
- Version-specific plugin packages are supplied for Unreal Engine 5.4, 5.5, 5.6, 5.7, and 5.8.
- Windows 64-bit is the supported target platform.
- DirectX 12 with Shader Model 6 is the validated rendering configuration.
- Deferred Shading is required for the full stylized rendering passes.
- A compatible Unreal Engine C++ toolchain is required when packaging the source plugins, including from Blueprint-only projects.
Both products include Editor settings, presets, factory reset with Undo, Blueprint-callable world subsystems, C++ APIs, and Shipping-compatible runtime modules.
